SecurityJanuary 5, 2024

Understanding DDoS Protection for Game Servers

Discover how GameSphere's 17+ Tbps DDoS protection keeps your server online during Layer 3, Layer 4, and Layer 7 attacks.

Distributed Denial of Service (DDoS) attacks are a massive threat in the competitive gaming world. A single attack can ruin a tournament or drive your player base away. Here is how GameSphere protects you.

What is a DDoS Attack?

A DDoS attack occurs when an attacker floods your server with artificial traffic from a botnet, overwhelming the server's network capacity and causing legitimate players to disconnect or experience massive lag.

How GameSphere Mitigation Works

We deploy a multi-layered defense strategy capable of absorbing over 17 Tbps of malicious traffic:

  • Layer 3/4 Volumetric Mitigation: Using advanced XDP/eBPF packet filtering at the edge of our network, we instantly drop volumetric attacks (like UDP floods or SYN floods) before they even reach your server rack.
  • Game-Specific Layer 7 Filters: Unlike generic web hosting protection, our firewall is trained on game protocols. It inspects packet payloads to distinguish between a legitimate player joining (e.g., a Source Engine query) and a spoofed attack packet.
  • Always-On Mitigation: Our protection is inline and always active. There is no "time to mitigation" or routing delay. Your players won't even notice an attack is happening.

With GameSphere, you can focus on building your community while we handle the network security.